Emotion and Motion: Using Movement Design to Shape User Experience (Katherine Isbister)

Google Tech Talk (more below) March 4, 2011 Presented by Katherine Isbister. ABSTRACT With the rise of movement-based input–multitouch, stereo camera systems like the Kinect, accelerometer and gyroscope-enabled mobile and game controls–there’s a much broader palette of choices for how people interact with information and interfaces. In this talk, I’ll present research about how movement impacts our emotions and our connection to others, and implications for how we think about designing interaction with our systems. Movement-based input introduces exciting opportunities for increasing engagement, reducing anxiety, and building social connection, and now is the time to establish new input conventions that will shape how we all use technology in the years to come. Speaker Info: Katherine Isbister is an Associate Professor of Computer Science and Digital Media at NYU’s Polytechnic Institute, where she is the Director of the Game Innovation Lab. Her research focus is social and emotional aspects of Human Computer Interaction (seewww.socialgamelab.bxmc.poly.edu), including the design of movement-based interaction. Her work in this area has received coverage through Scientific American, Wired, and NPR.

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6 Responses to Emotion and Motion: Using Movement Design to Shape User Experience (Katherine Isbister)

  1. Grinbath says:

    There’s also been some interesting work combining eye tracking? research with studies of emotions/emotional responses. It will be interesting to see where the emotions, eye tracking, and HCI research areas continue to intersect, and how seriously they are funded.

  2. alterneuer2 says:

    4:30 great. so many listeners? xD

  3. tyniehawk says:

    Nice talk. Insightful stuff. My favorite Wii thing is Helix, and? that is very much a free gesture game. I’m always dancing around.. I turn off my Wii Fit to play it. Check that out.

  4. psilogon says:

    @Tolstoievsky She? “burrows” it? Riiiiiiight.

  5. Tolstoievsky says:

    so basically? she “burrows” (steals) the work of game designers and just ads that all that can be used outside games. LEECH

  6. lennyhome says:

    I use a Nintendo? Powerglove to interface with my computer. It’s the best device ever. I carry it into a padded suitcase and nobody has ever beat me at any videogame when I wear it. Also, the fact that cats can use an iPad is proof that Apple customers are severely retarded.